This league will be ran on a system where if you break a rule you will be put on "The List" how serious of a rule you break determines how long you're on this list. While on the list if you break any more rules you will be booted from the league.
Keep in mind while reading these rules, this is a SIM style league where we try to play football like it is meant to be played, and not abusing cheap, broken plays like so many people do in online ranked games.
Sportsmanship is huge in this league, and we won't tolerate people who are bad competitors. There will be no running up the score or padding stats. If at any point in the game you have a 5 TD (35+) point lead you must begin running the ball and running out the clock, you can only throw the ball with that large of a lead if it's to get a first down and continue running out the clock (3rd downs). If found guilty of running up the score or padding a players stats, you or the player may be worthy of a game (or more) long suspension.
4th Down Rule:
The losing team may go for it on 4th down in the last 2 min of the first half and any time they find necessary in the second half.
In regards to the winning team, if a FG will do no good for them they will be allowed to go for it during the last 2 min of the 1st half and the entire 4th quarter (Ex. FG will only make it a 6 point game where the losing team can still score a TD to win game).
There will be no spamming plays or routes. This includes same plays out of different formations (ex. runs like Power O and Stretch) and passing routes like curls, outs, and corners (ex. can't run corners all game out of different formations and say they're different plays so it's okay, because it's not). Spamming plays include running an excess of plays such as screens, outs, corners, stretches, and other outside runs.
No trades are to be made with the computer, all trades are to be done user-user. All trades are to be posted on "Accepted Trades" forum on site and if the admin feel it's heavily favoring one team they can veto the trade.
You can't take a WR, HB, or FB and play him at TE on any slot on depth chart
No zig routes (sliders we play on make them unguardable, tested and completed 59 of 61 attempts) or QB sneaks (free 1 yard no matter what, also tested)
Defense doesn't apply to spamming plays because they're only reacting to formations and plays the offense is calling
No cutting players only to resign them to clear cap room
Limit of 2 FA's a week unless granted permission to for a special reason
If you can't contact the user or have an issue with a certain user post your issue in the "Support Thread" forum
There is to be no nano blitzing at all, period.
You may also not abuse the hurry up offense you can use the hurry up but never more than twice in a row except during the two minute drill
No rocket catching.